<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>symposium | studio any</title><link>https://studioany-test.netlify.app/tag/symposium/</link><atom:link href="https://studioany-test.netlify.app/tag/symposium/index.xml" rel="self" type="application/rss+xml"/><description>symposium</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><lastBuildDate>Mon, 18 Mar 2019 10:00:03 +0300</lastBuildDate><image><url>https://studioany-test.netlify.app/media/icon_hu4964246c05a61ea2dde1a8350b549fed_585_512x512_fill_lanczos_center_3.png</url><title>symposium</title><link>https://studioany-test.netlify.app/tag/symposium/</link></image><item><title>The Architectural Continuum: Choropoietic media and post-physical-world spatial aesthetics</title><link>https://studioany-test.netlify.app/event/continuum-cologne/</link><pubDate>Mon, 18 Mar 2019 10:00:03 +0300</pubDate><guid>https://studioany-test.netlify.app/event/continuum-cologne/</guid><description>&lt;p>Workshop organized by Marc Bonner, DFG fellow at Universität zu Köln.&lt;/p>
&lt;p>&lt;strong>Event description&lt;/strong>&lt;/p>
&lt;p>The international conference will be held in context of the DFG funded research project “Open-World-Structures: Architecture, City- and Landscape in Computer Games” (Bonner 2017-2020) and addresses the matter of (1) architecture in game worlds in the sense of its media specific spatialization, architectural layouts and the role of architecture, as well as (2) the architecture of computer games themselves in the sense of systematics, structures and media specific logics between algorithms and databases – worldbuilding from a different angle.&lt;/p>
&lt;p>Thus, the participants will thematise aesthetics of reception as well as aesthetics of production and approach the complex constitution of computer games from a wide range of disciplines – from Media and Game Studies to Art History, Sound Studies to Architecture, Design to Phenomenology and Embodiment, as well as Spatial Theory and Cultural Studies.&lt;/p>
&lt;p>The aim of the conference is to channel multi-disciplinary approaches and current research projects to fuel an interest towards an understanding of computer games as spatial, architectural or world phenomena within the current digital media culture. Furthermore, it is to explore and discuss concepts and methodologies from other disciplines and the potential transfer as useful tools in Game Studies.&lt;/p>
&lt;h1 id="workshop-programme">Workshop programme&lt;/h1>
&lt;h2 id="monday-031819">Monday, 03/18/19&lt;/h2>
&lt;ul>
&lt;li>Distant Agricultural Splendor: National Identity, Agricultural Labor, and Space in Farming Simulator (Derek Price) 10:45 a.m.&lt;/li>
&lt;li>Taking a Breath of the Wild – Paidiatic Spaces and Practices Off the Ludic Grid (Cornelia Janina Schnaars) 11:05 a.m.&lt;/li>
&lt;li>Feels Right – How Atmospheres of the Past Satisfy Expectations of Authenticity (Felix Zimmermann) 11:25 a.m.&lt;/li>
&lt;li>Virtual Space and Video Game Photography: Towards a Socio-Political Reading of In-Game Photography (Vladimir Rizov) 12:00 p.m.&lt;/li>
&lt;li>The World Machine: Self-Reflexive Worldmaking in OneShot (Theresa Krampe) 12:20 p.m.&lt;/li>
&lt;li>Towards an Operationalized Definition of Procedural Representation (Michal Švarný) 12:40 p.m.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;ul>
&lt;li>Welcoming Speech / Introduction (Marc Bonner) 1:30 p.m.&lt;/li>
&lt;li>Protean Spaces. On the Aesthetics of Reconfiguring Game Spaces (Hans-Joachim Backe) 2:00 p.m.&lt;/li>
&lt;li>Learning from Las Vegas … About Video Games and Virtual Reality Experiences (Gundolf S. Freyermuth) 2:45 p.m.&lt;/li>
&lt;li>Labyrinth (Rolf F. Nohr) 3:45 p.m.&lt;/li>
&lt;li>Personal and Cinematic Landscapes in Games (Rune Klevjer) 4:30 p.m.&lt;/li>
&lt;li>Ludoforming (Espen Aarseth) 5:30 p.m.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="tuesday-031919">Tuesday, 03/19/19&lt;/h2>
&lt;ul>
&lt;li>Borderless Sound (Marcus Erbe) 10:00 a.m.&lt;/li>
&lt;li>»I love how you can see the bottom of the universe from this room…« The Inside-Out-Architecture of Davey Wreden’s The Beginner’s Guide (Benjamin Beil) 11:00 a.m.&lt;/li>
&lt;li>The Interior of Video Games (Thomas Hensel) 11:45 a.m.&lt;/li>
&lt;li>Two Ways to Dwell: Hestial and Hermetic Dwelling in Digital Game Worlds (Daniel Vella) 1:30 p.m.&lt;/li>
&lt;li>The ‘Lived Spaces’ of Computer Games (Stephan Günzel) 2:15 p.m.&lt;/li>
&lt;li>Sense of Being Here: 3D Spaces Between Vision and Haptics (Carolin Höfler) 3:15 p.m.&lt;/li>
&lt;li>The Architectural Continuum – Choropoietic Media and Post-Physical-World Spatial Aesthetics (Constantinos Miltiadis) 4:00 p.m.&lt;/li>
&lt;li>Dreaming in the Witch House (Thomas Hawranke) 4:45 p.m.&lt;/li>
&lt;li>Round Up Discussion 5:45 p.m.&lt;/li>
&lt;/ul></description></item><item><title>Towards the Expanded Field</title><link>https://studioany-test.netlify.app/project/towards-the-expanded-field/</link><pubDate>Wed, 07 Mar 2018 18:26:39 +0300</pubDate><guid>https://studioany-test.netlify.app/project/towards-the-expanded-field/</guid><description>&lt;p>&lt;em>Towards the Expanded Field: experimental and interdisciplinary approaches to immaterial spatiotemporal environments&lt;/em> was a three day symposium including lectures, spatial audio performances and a VR exhibition that took place between 7 and 9 of March 2018 at the &lt;em>Haus der Architektur&lt;/em> Graz.&lt;/p>
&lt;h1 id="description">Description&lt;/h1>
&lt;p>Virtual reality and spatial audio technologies bring about a new paradigm in the fields of architecture and music. While defying classification, works developed in these media extend our spatial and auditory sensibilities beyond what is perceivable in the physical world. Can we regard them however as architecture and music, or are they foreign to their origins?&lt;br>
Architect Constantinos Miltiadis and composer and sound artist Gerriet K. Sharma will present their investigations and exhibit works on virtual navigable environments and sculptural spatial audio. The event intends to initiate a discussion on the nature of such explorations, in parallel to the nature and future of music and architecture in the expanded field.&lt;/p>
&lt;!--
**Keynote lectures**
Constantinos Miltiadis – The Architectural Continuum: science, technology, art, choropoietic media and spatial aesthetics
-->
&lt;h1 id="program">Program&lt;/h1>
&lt;table>
&lt;thead>
&lt;tr>
&lt;th>Date&lt;/th>
&lt;th>Program&lt;/th>
&lt;/tr>
&lt;/thead>
&lt;tbody>
&lt;tr>
&lt;td>&lt;strong>March 7&lt;/strong>&lt;/td>
&lt;td>&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>6 pm&lt;/td>
&lt;td>&lt;strong>Opening presentations&lt;/strong> &lt;br> Constantinos Miltiadis &amp;ndash; The Architectural Continuum: science, technology, art, choropoietic media and spatial aesthetic &lt;br>Gerriet K. Sharma &amp;ndash; Spatial Practices in Contemporary Loudspeaker Music &lt;br>Stephan Günzel &amp;ndash; On Spatiality&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>8:30 pm&lt;/td>
&lt;td>&lt;strong>VR exhibition opening&lt;/strong> &lt;br>Valentin Moser &amp;ndash; Chronicles &lt;br>Lukas Gosch &amp;ndash; Awakening &lt;br>Philipp Sattler &amp;ndash; Library of the Absurd&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>&lt;strong>March 8&lt;/strong>&lt;/td>
&lt;td>&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>10 am&lt;/td>
&lt;td>&lt;strong>Reading group&lt;/strong>&lt;br>Rosalind Krauss “Sculpture in the Expanded Field.” &lt;em>October&lt;/em> 8 (1979)&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>6 pm&lt;/td>
&lt;td>&lt;strong>Spatial audio performances&lt;/strong> &lt;br>Antonia Manhartsberger &amp;ndash; Mo.ve [modus vertiginis] &lt;br>Paul Wolff &amp;ndash; 1500&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>7 pm&lt;/td>
&lt;td>&lt;strong>VR exhibition&lt;/strong> &lt;br>Valentin Moser &amp;ndash; Chronicles &lt;br>Lukas Gosch &amp;ndash; Awakening &lt;br>Philipp Sattler &amp;ndash; Library of the Absurd&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>&lt;strong>March 9&lt;/strong>&lt;/td>
&lt;td>&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>6:30pm&lt;/td>
&lt;td>&lt;strong>Closing round table discussion&lt;/strong>&lt;br>Constantinos Miltiadis, Gerriet K. Sharma, Antonia Manhartsberger, Valentin Moser, Philipp Sattler&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>7:30 pm&lt;/td>
&lt;td>&lt;strong>Spatial audio performance&lt;/strong> &lt;br>Gerriet K. Sharma: “gleAM” sound sculpture for BESSY II VSR and IKO&lt;/td>
&lt;/tr>
&lt;/tbody>
&lt;/table>
&lt;h1 id="credits">Credits&lt;/h1>
&lt;h2 id="concept--realization">Concept &amp;amp; realization&lt;/h2>
&lt;p>Constantinos Miltiadis, in collaboration with Gerriet K. Sharma.&lt;/p>
&lt;h2 id="presentations">Presentations&lt;/h2>
&lt;ul>
&lt;li>Constantinos Miltiadis&lt;br>
architect and computational designer, currently an assistant professor at the Institute of Architecture and Media of TU Graz. His research and teachings are focused on the architectural qualities and aesthetic potential of virtual navigable environments.&lt;br>
&lt;a href="http://studioany.com/" target="_blank" rel="noopener">studioany.com/&lt;/a>&lt;/li>
&lt;li>&lt;strong>Gerriet K. Sharma&lt;/strong>&lt;br>
composer and sound artist, currently an artistic researcher in the OSIL project at the Institute of Electronic Music and Acoustics of KU Graz and Edgard Varèse guest-professor at TU Berlin. His work is focused on sculptural composition in complex loudspeaker environments and space as a cultural key concept in the now.&lt;br>
&lt;a href="http://www.gksh.net/" target="_blank" rel="noopener">www.gksh.net/&lt;/a>&lt;/li>
&lt;li>Stephan Günzel&lt;br>
media philosopher with expertise in the philosophy of space, Programme Director for New Media Design at UE Berlin (née BTK Berlin).&lt;br>
&lt;a href="http://www.stephan-guenzel.de/" target="_blank" rel="noopener">stephan-guenzel.de/&lt;/a>&lt;/li>
&lt;/ul>
&lt;h2 id="spatial-audio-performances">Spatial audio performances&lt;/h2>
&lt;ul>
&lt;li>Antonia Manhartsberger&lt;/li>
&lt;li>Paul Wolff&lt;/li>
&lt;/ul>
&lt;h1 id="vr-exhibition">VR exhibition&lt;/h1>
&lt;p>&lt;a href="../../course/vsms-2017">VSMS 2017 projects&lt;/a> by&lt;/p>
&lt;ul>
&lt;li>Philipp Sattler&lt;/li>
&lt;li>Valentin Moster&lt;/li>
&lt;li>Sabrina Kullmaier&lt;/li>
&lt;li>Lukas Gosch&lt;/li>
&lt;/ul>
&lt;h2 id="documentation">Documentation&lt;/h2>
&lt;ul>
&lt;li>Pictures by Felix Zitter (HDA)&lt;/li>
&lt;li>Video recording by Antonia Manhartsberger&lt;/li>
&lt;/ul>
&lt;h2 id="acknowledgments">Acknowledgments&lt;/h2>
&lt;p>Conducted with the kind support of Haus der Architektur Graz, The Institute of Architecture and Media TU Graz, and the Deanery of the Faculty of Architecture of TU Graz.
The IKO speaker was provided courtesy of the Institute of Electronic Music and Acoustics, Kunst Uni Graz.&lt;/p>
&lt;h1 id="photo-documentation">Photo documentation&lt;/h1>
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