<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>procedural generation | studio any</title><link>https://studioany-test.netlify.app/tag/procedural-generation/</link><atom:link href="https://studioany-test.netlify.app/tag/procedural-generation/index.xml" rel="self" type="application/rss+xml"/><description>procedural generation</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><lastBuildDate>Wed, 31 Jan 2018 12:55:55 +0300</lastBuildDate><image><url>https://studioany-test.netlify.app/media/icon_hu4964246c05a61ea2dde1a8350b549fed_585_512x512_fill_lanczos_center_3.png</url><title>procedural generation</title><link>https://studioany-test.netlify.app/tag/procedural-generation/</link></image><item><title>reset.discover</title><link>https://studioany-test.netlify.app/project/reset-discover/</link><pubDate>Wed, 31 Jan 2018 12:55:55 +0300</pubDate><guid>https://studioany-test.netlify.app/project/reset-discover/</guid><description>&lt;p>The piece &lt;em>reset.discover&lt;/em> is an artistic research collaboration of composer Antonia Manhartsberger and computational designer Constantinos Miltiadis, pursued to explore possibilities of uniting spatial-visual and spatial-sonic elements into one &lt;em>consistent spatiotemporal whole&lt;/em>.&lt;/p>
&lt;p>The piece consists two counterparts: an electronic music composition for spatial audio, and a interactive virtual environment for VR.
The composition features abstract sonic environments and moving sound objects organized in three categories: &lt;em>ambient-environmental&lt;/em>, &lt;em>sound-object-events&lt;/em>, and &lt;em>gestures&lt;/em>.
These are correlated to physical-visual objects in the spatial simulation of the 3D virtual environment, sequenced to follow the behavior of their sonic doubles.
Participants &lt;em>enter&lt;/em> the piece using a VR headset which allows to experience the piece interactively by exploring different perspectives into its spatial-visual (interactive stereoscopic VR) and spatial-aural (interactive binaural audio) dimensions.&lt;/p>
&lt;p>The piece is discussed further in the thesis of Antonia Manhartsberger titled “&lt;em>Das soziopolitische Potential von Raummusik im Angesicht zeitgenössischer Gestaltungsmöglichkeiten&lt;/em>”, presented at IEM in June 2018.&lt;/p>
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&lt;h1 id="exhibitions">Exhibitions&lt;/h1>
&lt;ul>
&lt;li>First presented at the CUBE Concert, Institute of Electronic Music (IEM), University of Music and Performing Arts Graz. January 31 2018.&lt;/li>
&lt;li>&lt;a href="https://elevate.at/websites/2019/en/arts/programme/e19resetdiscover/index.html" target="_blank" rel="noopener">Exhibited at the Orpheum Extra, part of the Arts Programme, at Elevate 2019 festival&lt;/a>. March 2 2019.&lt;/li>
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&lt;h1 id="credits">Credits&lt;/h1>
&lt;ul>
&lt;li>Antonia Manhartsberger: Concept and spatial audio composition&lt;/li>
&lt;li>Constantinos Miltiadis: Concept and virtual environment programming&lt;/li>
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