<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>education | studio any</title><link>https://studioany-test.netlify.app/tag/education/</link><atom:link href="https://studioany-test.netlify.app/tag/education/index.xml" rel="self" type="application/rss+xml"/><description>education</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><lastBuildDate>Sat, 01 Sep 2018 00:00:00 +0000</lastBuildDate><image><url>https://studioany-test.netlify.app/media/icon_hu4964246c05a61ea2dde1a8350b549fed_585_512x512_fill_lanczos_center_3.png</url><title>education</title><link>https://studioany-test.netlify.app/tag/education/</link></image><item><title>Virtual Reality, Videogames, Architecture and Education - From utopian drawings to inconstructible navigable environments</title><link>https://studioany-test.netlify.app/publication/18-ecaade/</link><pubDate>Sat, 01 Sep 2018 00:00:00 +0000</pubDate><guid>https://studioany-test.netlify.app/publication/18-ecaade/</guid><description>&lt;p>Miltiadis, Constantinos. ‘Virtual Reality, Videogames, Architecture and Education. From Utopian Drawings to Inconstructible Navigable Environments’. In &lt;em>Computing for a Better Tomorrow - Proceedings of the 36th ECAADe Conference&lt;/em>, edited by A Kepczynska-Walczak and S Bialkowski, 2:815–24. Lodz, Poland: Lodz University of Technology, 2018. &lt;a href="http://papers.cumincad.org/cgi-bin/works/paper/ecaade2018_366" target="_blank" rel="noopener">http://papers.cumincad.org/cgi-bin/works/paper/ecaade2018_366&lt;/a>.&lt;/p></description></item></channel></rss>