<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>chapter | studio any</title><link>https://studioany-test.netlify.app/tag/chapter/</link><atom:link href="https://studioany-test.netlify.app/tag/chapter/index.xml" rel="self" type="application/rss+xml"/><description>chapter</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><lastBuildDate>Thu, 17 Oct 2019 00:00:00 +0000</lastBuildDate><image><url>https://studioany-test.netlify.app/media/icon_hu4964246c05a61ea2dde1a8350b549fed_585_512x512_fill_lanczos_center_3.png</url><title>chapter</title><link>https://studioany-test.netlify.app/tag/chapter/</link></image><item><title>The Architectural Continuum: Choropoietic Media and Post-Physical-World Environments</title><link>https://studioany-test.netlify.app/publication/19-architectonics/</link><pubDate>Thu, 17 Oct 2019 00:00:00 +0000</pubDate><guid>https://studioany-test.netlify.app/publication/19-architectonics/</guid><description>&lt;p>Miltiadis, Constantinos. ‘The Architectural Continuum: Choropoietic Media and Post-Physical-World Environments’. In &lt;em>Architectonics of Game Spaces. The Spatial Logic of the Virtual and Its Meaning for the Real&lt;/em>, edited by Andri Gerber and Ulrich Götz, 183–99. Bielefeld, Germany: Transcript, 2019. &lt;a href="https://www.transcript-verlag.de/978-3-8376-4802-7/architectonics-of-game-spaces/" target="_blank" rel="noopener">https://www.transcript-verlag.de/978-3-8376-4802-7/architectonics-of-game-spaces/&lt;/a>.&lt;/p></description></item></channel></rss>