<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Demetris Shammas | studio any</title><link>https://studioany-test.netlify.app/authors/shammas/</link><atom:link href="https://studioany-test.netlify.app/authors/shammas/index.xml" rel="self" type="application/rss+xml"/><description>Demetris Shammas</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><image><url>https://studioany-test.netlify.app/media/icon_hu4964246c05a61ea2dde1a8350b549fed_585_512x512_fill_lanczos_center_3.png</url><title>Demetris Shammas</title><link>https://studioany-test.netlify.app/authors/shammas/</link></image><item><title>WADS ↑ ← → ↓</title><link>https://studioany-test.netlify.app/project/wads/</link><pubDate>Sun, 06 Sep 2020 12:56:56 +0300</pubDate><guid>https://studioany-test.netlify.app/project/wads/</guid><description>&lt;p>Co-curation of virtual exhibition at Ars Electronica Festival 2020 &lt;em>In Kepler&amp;rsquo;s Gardens&lt;/em> (September 9-13, 2020). The exhibition involved 21 artists and consisted of 11 virtual environments developed in Mozilla Hubs.&lt;/p>
&lt;h2 id="exhibition-text">Exhibition text&lt;/h2>
&lt;p>WADS (↑ ← → ↓) speaks of plurality and plentifulness, of conjoining principles, disciplines and possibilities. As a virtual space compiled of local artists, it sets out to explore the potential of digital hubs as grounds of artistic and technological co-creation. It imagines a garden of commoning where artists pollinate the digital by employing a technique derived from gardening: namely, grafting.&lt;/p>
&lt;p>In this spirit and following its own mission, RISE invites local artists to pollinate the digital by employing a technique derived from gardening: namely, grafting. WADS, a digital garden of commoning formed by 21 local artists, sets out to explore the potential of digital hubs as grounds of artistic and technological co-creation. The digital exhibition is created and experienced in the online environment of Mozilla Hubs and will be accessible through the Ars Electronica Digital Platform.&lt;/p>
&lt;h2 id="project-presentation">Project presentation&lt;/h2>
&lt;p>WADS was exhibited at the Thinker Maker Space in Nicosia, on October 15-16, 2020.&lt;/p>
&lt;h2 id="exhibition-credits">Exhibition credits&lt;/h2>
&lt;h3 id="participating-artists">Participating Artists&lt;/h3>
&lt;p>Raissa Angeli, Maria Andreou, Marina Ashioti, Pandelis Diamantides, Anastasia Dolitsay, Peter Eramian, Ibrahim Latif Ince, Stelios Ilchouk, Marina Kassianidou, Irini Khenkin, Angeliki Koutsodimitropoulou, Marinos Koutsomichalis, Marietta Mavrokordatou, Panagiotis Mina, Faysal Mroueh, Lina Protopapa, Doros Polydorou, Despina Rangou, Kleanthis Rousos, Elena Savvidou, Nico Stephou&lt;/p>
&lt;h3 id="graphic-design">Graphic design&lt;/h3>
&lt;p>Nico Stephou&lt;/p>
&lt;h3 id="curatorial-team">Curatorial team&lt;/h3>
&lt;p>Demetris Shammas, Constantinos Miltiadis, Emiddio Vasquez, Myrto Aristidou&lt;/p>
&lt;p>With the support of &lt;a href="https://www.cyens.org.cy/en-gb/media/news/ars-electronica-garden-nicosia-by-rise/" target="_blank" rel="noopener">RISE CY (now CYENS)&lt;/a> and the &lt;a href="https://www.bmeia.gv.at/en/austrian-embassy-nicosia/news/events/detail/article/ars-electronica-2020-in-keplers-gardens-cyprus-wads-garden-digital-exhibition-by-itica-rise-cy/" target="_blank" rel="noopener">Austrian Embassy in Nicosia, Cyprus&lt;/a>.&lt;/p>
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&lt;/div></description></item><item><title>Sound Spatialisation in Immersive VR Environments</title><link>https://studioany-test.netlify.app/course/16-mapping-fest/</link><pubDate>Fri, 06 May 2016 16:30:42 +0300</pubDate><guid>https://studioany-test.netlify.app/course/16-mapping-fest/</guid><description>&lt;p>&lt;strong>Duration:&lt;/strong> May 4-6, 2016.&lt;/p>
&lt;p>&lt;strong>Exhibition:&lt;/strong> 16:00 May 6 2016, Le Commun, Geneva.&lt;/p>
&lt;p>&lt;strong>Workshop brief&lt;/strong>&lt;br>
Translating sound from the auditory to the spatial domain, and shifting between perceptive forms and media, we intend to explore the manifestation of sound in space. The workshop will focus on the spatialisation of sound in a Virtual Reality setting. The setup includes head-mounted displays to create the -illusory- perception of presence in a virtual space, and Kinect sensors to scan and correlate one’s position from the real to the virtual space. The workshop aims in creating  spatial duals of sound as distinct perceptual perspectives or modalities of the same object. We intend to challenge participants to think of how sound could be transferred and experienced in a different medium, as a modulating or formative force on space. &lt;!-- Requirements: Laptop (PC or Mac) with Unity3D installation, Android SDK or Xcode, smartphone, headphones. -->&lt;/p>
&lt;p>&lt;strong>Participants&lt;/strong>&lt;br>
Mark Melnykowycz, Pablo Bellon, Roberto Carrion Valladares, Chris Lunney, Antoine Induni, Benoît Renaudin, Jose Reyna&lt;/p>
&lt;p>&lt;strong>Instructors&lt;/strong>&lt;br>
Constantinos Miltiadis, Achilleas Xydis, Demetris Shammas&lt;/p>
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&lt;/div></description></item><item><title>Shifting perspectives</title><link>https://studioany-test.netlify.app/project/shifting-perspectives/</link><pubDate>Mon, 10 Nov 2014 11:03:03 +0300</pubDate><guid>https://studioany-test.netlify.app/project/shifting-perspectives/</guid><description>&lt;p>&lt;em>Shifting perspectives&lt;/em> is an interactive kinetic installation prototype for projection mapping developed in 2014 between Zurich and Delft with Demetris Shammas, Achilleas Xydis, and Mariana Popescu (as PUNCH Collective).&lt;/p>
&lt;p>The installation is a kinetic 6×4 grid structure used as a canvas for interactive projection mapping.
The structure consists of 24 square panels assembled with rotary joints, so that when pulled appart the panels rotate individually and the whole structure expands.
The movement of the structure is controlled by stepper motors that pull the structure from 2 external points.
The three custom software developed for the installation were: a Processing-Java program for real-time sound analysis (FFT); an Arduino-based software for controlling the stepper motors; and a Unity program for projection mapping, all synchronized with each other via OSC.
Using real-time sound analysis the installation projected audio-responsive graphics mapped on the continuous movements of the grid structure.&lt;/p>
&lt;!--
Three custom pieces of software were developed for the installation.
A Unity application for projection mapping; a Java software for live sound analysis (FFT); and a custom Arduino-based hardware for controlling the movement of the structure.
The two were synchronized with OSC messages.
The first allowed projecting video and graphics on the structure.
Combined with the real-time synchronization with the movement of the structure, it could project portions of the video that would follow each of the panels. Furthermore, the application could perform real-time sound analysis, and produce interactive graphics based on audio spectrum data of the music played at the event.
The installation was developed with PUNCH collective, an interdisciplinary synergy between upcoming researchers, based in Zurich and Delft. It was exhibited at the 7 Sins event, November 2014 in Delft.
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&lt;iframe src="https://player.vimeo.com/video/116073674" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="vimeo video" webkitallowfullscreen mozallowfullscreen allowfullscreen>&lt;/iframe>
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&lt;br>
&lt;p>&lt;em>Shifting perspectives&lt;/em> was developed in Zurich, fabricated and assembled in Delft for the event 7 Sins, in November 2014.&lt;/p></description></item><item><title>project Anywhere</title><link>https://studioany-test.netlify.app/project/project-anywhere/</link><pubDate>Fri, 07 Nov 2014 18:04:19 +0300</pubDate><guid>https://studioany-test.netlify.app/project/project-anywhere/</guid><description>&lt;blockquote>
&lt;p>The ultimate display would, of course, be a room within which the computer can control the existence of matter.&lt;br>
(Ivan E. Sutherland, The Ultimate Display 1965)&lt;/p>
&lt;/blockquote>
&lt;p>&lt;em>project Anywhere&lt;/em> is a framework and proof-of-concept prototype for full-body interactive wireless VR, developed at the Chair for CAAD, ETH Zurich in 2014, to investigate notions of virtual space and time, and to explore designing synthetic spatiotemporal sensory experiences.
The project was initiated in mid-2014, following the release of the first commercial VR devices that featured limited bodily involvement and capacity for movement.
Addressing these limitations, this project developed a VR framework consisting of a mobile application, custom wireless VR HMDs and data glove prototypes as well as skeleton tracking, to produce a vivid real-time interactive presence in a virtual reality environment
In that, project Anywhere demonstrates the potential of virtual space as a valid architectural medium in itself (instead of its use as an intermediary form for design or visualization), that allows experimenting with synthetic kinaesthetic, visual and auditory sensory experiences.
Concurrently it explores the capacity of designing spatiotemporal environments with an embedded dimension of time. The project’s title, “Anywhere”, refers to the generic nature of the digital-virtual environment that can be made to simulate any physical context: real or imaginary.&lt;/p>
&lt;!--
this project was initiated as a proof-of-concept for full-body wireless interactive VR.
Blending aspects of both actuality and virtuality, the project creates a vivid presence in an augmented reality environment. The ubiquity of processors and the advent of cloud computing has made possible the decentralised aggregation of independent node systems in a common network, bringing together people from the most remote places to coexist in the same virtual space.
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&lt;h1 id="video-demo">Video demo&lt;/h1>
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&lt;h1 id="project-description">Project description&lt;/h1>
&lt;p>The project consists of the following bespoke software and hardware prototypes:&lt;/p>
&lt;ol>
&lt;li>a mobile multiplayer VR app,&lt;/li>
&lt;li>Omnimask: &lt;a href="#gallery-14-project-anywhere-7">a 3D printed mobile VR head-mount&lt;/a> ,&lt;/li>
&lt;li>Inteligloves: &lt;a href="#gallery-14-project-anywhere-5">a pair of custom wireless data gloves&lt;/a>, and&lt;/li>
&lt;li>Omnitracker: a sensor fusion software.&lt;/li>
&lt;/ol>
&lt;p>The main component of the project is a custom mobile application (1) developed in Unity as a multiplayer VR videogame.
Mounted on a VR mask (2), the app provides a stereoscopic viewport for each individual user, through the point of view of their avatar in the shared virtual environment.&lt;/p>
&lt;!-- TRACKER -->
&lt;p>Each user&amp;rsquo;s spatial presence is tracked in real-time by their head-mount, data gloves, and a Kinect skeleton tracking sensor.
Cumulatively, head, gesture and skeleton tracking provide 86 degrees of freedom, fused together by the Omnitracker (4), a software written in Java/Processing.
These data are synchronized with a web cloud and are use to animate the user&amp;rsquo;s avatar in real-time (see &lt;a href="#gallery-14-project-anywhere-13">image13&lt;/a>).&lt;sup id="fnref:1">&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref">1&lt;/a>&lt;/sup>
Thus, any movement of the subject in physical space, such as walking, or even head tilting and finger movement correlates 1:1 to movements of their avatar.&lt;/p>
&lt;!-- DATA GLOVES -->
&lt;p>Hardware prototypes developed for this project include a 3D printed VR head-mount (2) and a pair of data gloves (3).
The VR head-mount was designed for an iPhone 5, and featured adjustable inter-pupillary distance, and focal length.&lt;br>
The data gloves (3) were developed using Arduino microcontrollers. Each glove features an XBEE transceiver module, a 9 DoF sensor, and up to 6 flex sensors (for tracking individual finger movement). These were mounted on a lightweight elastic 3D printed glove base, easily adjustable for different hand sizes.
The framework was programmed to recognize hand gestures, used for performing various contextual virtual actions (see for example &lt;a href="#gallery-14-project-anywhere-8">image 8&lt;/a>), proving that a virtual presence can also be an active one.&lt;/p>
&lt;!--
and synchronizing and formalizing an array of data from a web cloud in real time. Subjects can join from any device connected to the internet.
The project was developed in Unity3D and Java, and its using a range of tools developed or prototyped for this purpose, such as the [omnimask](#gallery-14-project-anywhere-7) (3D printed VR head mount), the [inteliglove interface](#gallery-14-project-anywhere-5) (Arduino-based wireless data gloves) and the omnitracker (Java software for sensor fusion).
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&lt;h1 id="related-publications">Related publications&lt;/h1>
&lt;ul>
&lt;li>&lt;a href="../../publication/16-ijac">Constantinos Miltiadis (2016). Project Anywhere: An Interface for Virtual Architecture&lt;/a>. IJAC 14 (4).&lt;/li>
&lt;li>&lt;a href="../../publication/15-ecaade">Constantinos Miltiadis (2015). Virtual Architecture in a Real-time, Interactive, Augmented Reality Environment - project Anywhere and the potential of Architecture in the age of the Virtual&lt;/a>. eCAADe 2015. TU Delft.&lt;/li>
&lt;li>Photon Engine Dev Story (2015). &lt;a href="https://blog.photonengine.com/dev-story-project-anywhere/#" target="_blank" rel="noopener">Project Anywhere – Digital Route to an Out-of-Body Experience&lt;/a>&lt;/li>
&lt;/ul>
&lt;h1 id="awards">Awards&lt;/h1>
&lt;ul>
&lt;li>Ivan Petrovic Prize for the “best presentation by a young researcher” for the paper “&lt;a href="../../publication/15-ecaade">Virtual Architecture in a Real-time, Interactive, Augmented Reality Environment&lt;/a>”. eCAADe 2015, TU Vienna, September 2015.&lt;/li>
&lt;li>Second place &lt;a href="../../event/zeiss-vr-one">Zeiss VR One Contest for Mobile VR Apps&lt;/a>, 2015.&lt;/li>
&lt;li>Arthur C. Clarke prize for “the most creative and unorthodox approach”. &lt;a href="https://www.museumofsciencefiction.org/winners" target="_blank" rel="noopener">Museum of Science Fiction international architectural competition&lt;/a>, 2014.&lt;/li>
&lt;/ul>
&lt;h1 id="press">Press&lt;/h1>
&lt;ul>
&lt;li>The Guardian &amp;amp; The Observer Tech Monthly (2015)&lt;br>
&lt;a href="https://www.theguardian.com/technology/2015/jan/07/project-anywhere-digital-route-to-an-out-of-body-experience" target="_blank" rel="noopener">Project Anywhere: digital route to an out-of-body experience : Constantinos Miltiadis’s project combines inteligloves and Kinect sensors to an Oculus Rift-style headset to provide the ultimate in impressive digital experiences&lt;/a>.&lt;/li>
&lt;li>Euronews High Tech; Euronews Next (2015)&lt;br>
&lt;a href="https://www.youtube.com/watch?v=LfIDuVGGlts" target="_blank" rel="noopener">Euronews Next. Project Anywhere: an out-of-body experience of a new kind&lt;/a>
&lt;a href="https://www.youtube.com/watch?v=R4M0IE6_WPo" target="_blank" rel="noopener">Proyecto Anywhere, una nueva forma de jugar en línea - hi-tech&lt;/a> [Spanish]&lt;/li>
&lt;li>Reuters (2015)&lt;br>
&lt;a href="https://www.yahoo.com/news/project-anywhere-takes-virtual-reality-152034973.html" target="_blank" rel="noopener">Project Anywhere takes virtual reality gaming to new level&lt;/a>&lt;/li>
&lt;li>DesignBoom (2014)&lt;br>
&lt;a href="https://www.designboom.com/technology/studio-any-project-anywhere-virtual-universe-real-time-12-10-2014/" target="_blank" rel="noopener">Subjects manipulate project anywhere’s virtual universe in real-time&lt;/a>&lt;/li>
&lt;li>Museum of Science Fiction (2014)&lt;br>
&lt;a href="https://www.museumofsciencefiction.org/preview-museum/" target="_blank" rel="noopener">The preview museum: A departure from museums as usual…&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://www.fubiz.net/2014/12/16/virtual-universe-in-real-time/" target="_blank" rel="noopener">Fubiz (2014) Virtual Universe in Real-time&lt;/a> [French]&lt;/li>
&lt;/ul>
&lt;h1 id="exhibitions--installations">Exhibitions &amp;amp; installations&lt;/h1>
&lt;ul>
&lt;li>Demonstration at the Carl Zeiss Headquarters, in the context of the &lt;a href="../../event/zeiss-vr-one">Zeiss VR One App Contest&lt;/a>. Oberkochen, Germany, June 2015&lt;/li>
&lt;li>Public installation at TEDxNTUA. Athens, 17.01.2015&lt;/li>
&lt;/ul>
&lt;h1 id="project-information">Project information&lt;/h1>
&lt;p>project Anywhere was developed as a postgraduate master thesis in 2014 at the Chair for CAAD, ETH Zurich, Prof. Ludger Hovestadt.
It was first demonstrated at the Chair for CAAD in November 2014.&lt;/p>
&lt;h2 id="credits">Credits&lt;/h2>
&lt;p>&lt;strong>Concept and development&lt;/strong>&lt;br>
Constantinos Miltiadis&lt;br>
&lt;strong>Prototyping support&lt;/strong>&lt;br>
Demetris Shammas &amp;amp; Achilleas Xydis&lt;/p>
&lt;h2 id="video-credits">Video credits&lt;/h2>
&lt;p>&lt;strong>Filming &amp;amp; Editing&lt;/strong>&lt;br>
Demetris Shammas&lt;br>
&lt;strong>Photo documentation&lt;/strong>&lt;br>
Achilleas Xydis&lt;br>
&lt;strong>Music&lt;/strong>&lt;br>
Michalis Shammas
&lt;strong>Subject&lt;/strong>&lt;br>
Anna Maragkoudaki&lt;/p>
&lt;h1 id="images">Images&lt;/h1>
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&lt;a data-fancybox="gallery-14-project-anywhere" href="https://studioany-test.netlify.app/media/albums/14-project-anywhere/pa-closeUp-Glove-electronics.jpg" >
&lt;img src="https://studioany-test.netlify.app/media/albums/14-project-anywhere/pa-closeUp-Glove-electronics_hud84610d0a9a399427954a6bce1e85427_92145_750x750_fit_q75_h2_lanczos.webp" loading="lazy" alt="pa-closeUp-Glove-electronics.jpg" width="750" height="750">
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&lt;div class="gallery-item gallery-item--medium">
&lt;a data-fancybox="gallery-14-project-anywhere" href="https://studioany-test.netlify.app/media/albums/14-project-anywhere/pa-Gloves-scrn.jpg" >
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&lt;a data-fancybox="gallery-14-project-anywhere" href="https://studioany-test.netlify.app/media/albums/14-project-anywhere/pa-gloveSwitch.jpg" >
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&lt;div class="gallery-item gallery-item--medium">
&lt;a data-fancybox="gallery-14-project-anywhere" href="https://studioany-test.netlify.app/media/albums/14-project-anywhere/pa-mask.jpg" >
&lt;img src="https://studioany-test.netlify.app/media/albums/14-project-anywhere/pa-mask_hu2a28f3f028fc7b348e99e1d42c078ee3_39176_750x750_fit_q75_h2_lanczos.webp" loading="lazy" alt="pa-mask.jpg" width="750" height="500">
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&lt;div class="gallery-item gallery-item--medium">
&lt;a data-fancybox="gallery-14-project-anywhere" href="https://studioany-test.netlify.app/media/albums/14-project-anywhere/pa-Rotate.jpg" >
&lt;img src="https://studioany-test.netlify.app/media/albums/14-project-anywhere/pa-Rotate_hu0d7320a9d6530fe9e1be14ac8dc5c10b_60233_750x750_fit_q75_h2_lanczos.webp" loading="lazy" alt="pa-Rotate.jpg" width="750" height="422">
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&lt;div class="gallery-item gallery-item--medium">
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&lt;div class="gallery-item gallery-item--medium">
&lt;a data-fancybox="gallery-14-project-anywhere" href="https://studioany-test.netlify.app/media/albums/14-project-anywhere/project-Anywhere.jpg" >
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&lt;/a>
&lt;/div>
&lt;/div>
&lt;div class="footnotes" role="doc-endnotes">
&lt;hr>
&lt;ol>
&lt;li id="fn:1">
&lt;p>For a discussion of the networking topology of this project see the 2015 Photon Engine Dev story: &lt;a href="https://blog.photonengine.com/dev-story-project-anywhere/#" target="_blank" rel="noopener">Project Anywhere – Digital Route to an Out-of-Body Experience&lt;/a>.&amp;#160;&lt;a href="#fnref:1" class="footnote-backref" role="doc-backlink">&amp;#x21a9;&amp;#xfe0e;&lt;/a>&lt;/p>
&lt;/li>
&lt;/ol>
&lt;/div></description></item></channel></rss>